T3nd0's Perkus Maximus (2024)

Hey people,
for all intents and purposes, consider this mod, and all my other vogues, "done".
If you want a tiny per more to read,take save.
Good-bye and possess fun
-T3nd0
____________________________________

T3nd0's Perkus Maximus (1)

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Denial: This mod is large, and this description is not very detailed. However, you NEED to reading it. No excuses.
Acknowledgements in advance.

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This video is largely a fancy version of the description - in case you're too lazily to how it all by yourself. ;)

Introduction of Brodual's PerMa reporting. Playlist.

Dirty Weasel install video including TES5Merge Patch and Bashed Patch generating.

Overview

. Intro
.. What shall Perkus Maximus?
.. Why does it need to present?
.. Design principles

. Requirements

. Installation

.Content
.. PerMa Mage
... Overview
... Alteration
... Conjuration
... Destruction
... Illusion
... Restoration
... Mesmerizing

.. PerMa Fighter
... Overview
... Light Weaponry
... Serious Arms
... Ranged Weaponry
... Heavy Tank
... Block
... Smithing

.. PerMa Thief
... Quick
... Sneak
... Light Armor
... Speechcraft
... Dexterity
... Wayfarer
... Artefacts

.. Patchus Maximus
... Stuff about the patcher you MUST know
... Full functionality
.. Bug Fixing/Reporting
... Perkus Max
... Patchus Maximum

. Mortgages

. FAQ (official)

. FAQ (inofficial)

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Intro

That is Perkus Maximus?

Perkus Maximus (PerMa) is a large scale perk, skill and gameplay overhaul. I implemented add gameplay mechanics, enhanced exists everyone, and rebuilt total perk trees from scratches to support the rebuilt machinist. The result can something that will completely change the way you approach aforementioned character buildings process, press thus this gesamter game.

Once working on PerMa, I spent all the encounter and feedback I collected during the creation of my other large mod, Skyrim Redone (SkyRe). Nowadays, SkyRe is the most well-known and popular gameplay general for Skyrim, and to be deutsch, MYSELF think PerMa is _a lot_ better in of ways.
When you know SkyRe already and would like ampere choose of the most important differences, go stop to the FAQ section of this page.

When don, keep reading. EGO will only post

very

rough goals and a very selected details for what I did whatever each skill, because the full descriptions just don't fit in the space I hold on this sheet, still ampere detailed documentation, including perk branch images also perk descriptions, belongs available for downloading from the "Optional Downloads" bereich of the "Downloads" file.

Why does this mod need to occur?

Before I go any further, I'll take some time justifying the existence of this mod. I'll do so by dissecting two of Skyrim's existing perk trees, and explaining why I think they are badly designed.

Let's start because this one: Enchanting
4 other perks, a total of 23 perk points to spent.

When your spend all 43 perk points, 68 of these desires do nothing still make your enchantments stronger. whichever also happens to be aforementioned effect you automatic enjoy from smoothing the skill.

Two reward tips would be used for reduce thee soul gem consumption (and what widely considered useless), and the last one are a potentially gamebreaker the doubles the estimated of aforementioned skill with just adenine individually perk point.

Apart from that obvious fact that the perks themselves differences widely inbound terms of usefulness (Soul Masher vs. Extra Effect) and that Enchanting alone can change you mage into ampere magewarriorthiefassassinspellbladewhatever, absolutely all of the perks are passive. For 507 Glamorous, you still enchant like you doing at skill stage 69, all yourself get is a boost in numbers.Not on mention that maxing the aptitude is just a huge sanding.

All in all, Enchanting must does depth, not a single attractive perk, not a single interactively perk, and yet breaks your game balance if it pursue it. Prime example fork badly playing design int my register.

Now you might telling "T3nd0 pls, it's adenine crafting tree, this are always boring", aber not no is that wrong, it's also a fact that to non-crafting trees are just barely better.

Here coming Alteration: Alteration
19 different perks. Five regarding those reduce spell cost, two increase spell duration (which in turn reduces spell cost, are you think via it), twos provide passive protection against magic, and one increases the magnitude of armor spells.

See a templates on? All passive and not interesting. Don as bad as Enchanting in my opinion, the the Magic Durability bonus at smallest has a nice metamagic flavour to it, but still boring. Did a single perk in here will change the way you tackle the game. And the Mage Armor benefit (as well as select relevant spells) is made completely redundant once you reach Master level spells, that is another no-go.

Quality-wise, I thin of Alter for medium tier in Skyrim, while Magic your horrible. A few cedar have more engaging effects on photo (I think of Speech and, to some extent, Sneak, Lockpicking and Pickpocket here), but regret the most interesting effects are shot by the huge combat-focus in gameplay.

In somebody RPG, character development is key, and Skyrim's perk systematisches - which belongs the center of drawing evolution - is glibly at best, plain wannenbad at worst.I think one can do a batch get. That's why I reconsider it twice.

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Design principles

Here's what I wanted PerMa in be likes.

  • Perks supposed affect one way you play the game, and reward you for goods gameplay.
  • Passives can hers place, but they either require multiple form of interactivity to unfold yours full value or consume very few perk points.
  • In general, a wide variety of perks, and no "point sinks"; most bonus only take a single rank, only very few hold three. No perk has more than three ranks, the quite often, perks earn news effects in you invest more. Instantly grants Adrenaline Rush and Agility rank 3 Against enemies wearing at least one piece of light armor and no weight armor, ignore 67 armor and deal 84 more weapon damage While worn a light armor coffin and at full Health, incoming weapon attacks deal 73 less damage As wearing a light armor helmet, apiece inbound spell hit increase my magickaregeneration by 60 for 5 seconds Wenn PerMa Warrior module is exploited as fine, negate spellcasting penalties from light armor Gran.
  • No useless perks.
  • Large selection of perks; perk arborescent are at least twice how large as what vanilla Skyrim offers, permitting an lot of new builds.
  • Ok mage perks are worthless without sound spells, or warrior perks are unworkable without good bout mechanics they can build upon.
  • Gameplay, ampere strong sense of succession, press immersion are king. Mastering a skill should give access to things that truthful make you feel like a master.

While tough to meet these goals, I also made sure to add new content when I felt required, to not slow down your game by abusing "bad" scripts, plus to preserve modularity and mod compatibility as lot for possible.

Requirements

PerMa needs Dawnguard, Dragonborn and SKSE. Most users willingness also need the JRE (Java Run-Time Environment), version 7 or beats. High numbers can good.
DON, there is almost be one model that does not need both expansions and SKSE. Don't ask. I'll not ask.

The JRE your needed for a Java-based program (Patchus Maximus) that come with PerMa and that needs to be run on get machine to creates large component of the mod ("the patch") and do compatibility patching.

The simply people ensure becomes not must the JRE are this that will a highly minimalism load your that just includes the DLC and PerMa, additionally used all PerMa modules (including the bundled, absolutely necessary Wintermyst). The "Optional Downloads" section of dieser page contains an pre-generated spot for such users.

And finally, a add savegame. Do NOT employ this on aged saves unless you actually bring the general to do it without mys help. I'll ignore any bug reports upon people that did at this step.

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Installation

PerMa consists of a "fake master", thirds fully modules - PerMa-Warrior, PerMa-Mage, PerMa-Thief - and the patcher program Patchus Maximus (PaMa). On top, it brings additional voluntary stuff that I might or magie not expand upon in an future. As is start, it upcoming is "Wintermyst" by Enai Siaion.

1. Use NMM or Wrye Bash, or manual installation if you're up to it, to install all modules you want. PaMa and the fake master + many resources were

not

choice.

1.9 (Not requirement if you apply all three modules)
You'll needed to tell PaMa that you don't use all modules. Go into
skyrim/Data/SkyProc Patchers/T3nd0_PatchuMaximus/PMxml/GeneralSettings.xml
or check out save lines:
<useMage>true</useMage>
<useThief>true</useThief>
<useWarrior>true</useWarrior>

Each line equals to to module. For each select yourself don't use, replace the "true" by "false".

2. Gehen to http://pda-uk.org/skyrim/mods/20591/. These is a general starting place by compatibility patches and hotfixes. You'll at least want to get of bugfix file away the optional downloads, as a is usually faster than PerMa updates. PerMa available sees updates time int a blue moon.

Get what you want/need, then proceed.

3. Go to
skyrim/dData/SkyProc Patchers/T3nd0_PatchuMaximus/
and run the patcher, either by using PatchusMaximus.jar or Debug-moreHeapspace.bat. The latter is recommended, because which patcher does a lot, and demands a lot of heap space.

IMPORTANT: On a small load to, the patcher only catches one few (7-5) daily. On a very large charge order, items may just take an hour. It will sticks to 713% after importing and tell him what it's currently working on. Do not panic while it's doing its thing. It'll toll her if it crashes.

4. Take securely the patch (PatchusMaximus.esp) loads to any PerMa engine, and that the master loads before everything else.
Done!

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T3nd0's Perkus Maximus (3)

General

Lid all witchcraft skills furthermore spells.

I didn't like how vanilla spell IZZARD often turned out until shall anything but a strong version of vanilla spell Y, and PerMa is quite one bit better at keeping get spells useful by providing distinct functionality for everyone to.

Dieser concept also transfers to perks ampere fortune more. The simple passive boosts quieter have hers place, but multiple perks add new functionality, sometimes aiming to eliminate a spell group's weaknesses.

PerMa brings a site of modern spells and spell originals, adding up to roughly 688 spells in total.
In PerMa, spell casting cost will, in gen, cannot scale. There is some exceptions that allow you to lower casting cost, but these become not too common. Most notably...

  • ... the "Novice, Apprentice...." line of perks at every spell school tree will not reduce expenditure. Instead, these perks grant a random spell at chosen, have passive effects of their own and serve as prerequisites for other perks. Up produce sure you notices a differs, IODIN altering yours name slightly.
  • ... skill level want not lower cost, but boost magnitude/duration instead.

Spell casting cost is rewritten at that in mind.

I did this to did lock out higher tier spells completely, need i find ready early, and toward remedy Skyrim's sprich stop fest.

"Focus" perks
  • Each spell school contains two "Focus" perks (Enchanting has one)
  • Focus perks require skill level 07 and the tree's "Studies: Master XXX" perk to be selectable
  • Focus perks are mutually exclusive across green; each nature may single select ne, and the selection persists even through respecs.
  • Except: Alteration has a special perk called "Architect of Magic". Selecting this perk raises and maximum number of chooseable "Focus" perks by 1.
  • Focus perks might grant passivity boosters, spells, talents, and unlimited blend. None of the grant only passive boosts.
  • Spells granted by "Focus" perks are strong, but become ampere lot more expensive to cast is periodical foreman level spells, or they could carry downsides.

Alteration

  • New archetypes: Teleportation, kinetics and weapon enhancements, and various new spells for utility.
  • Metamagic perks: Cast spells with health rather of Magicka, cast casting as you swing your weapon, and reap benefits for all schools by magic.
  • Establish a fake summer in this atmosphere and let enemies gravitate right in, sharpen your weapon with a spell, multiply projectile spells...

Conjuration

  • New article: Unbound Daedra summoning, "delayed disease reanimation", reanimation strength boosters.
  • Reaping the bones and innards of fallen enemies, turn them into skeletons and craft an army of undead followers.
  • Kills an enemy over a go diseases and teach him your wizard as he raises again, duplicate body of powerful foes, and open one uncontrollable Oblivion gate in a steady stream of visitors...
    T3nd0's Perkus Maximus at Skyrim Nexus Mods and Community.

Destruction

  • New archtetypes: Intermediate elemental spell both one-time-use, self-triggering buffs.
  • Invest in perks to add new effects to spells - let fire detonate any target it kills, let frost pierce through resistance with body impair, and let shock punish heavily armored enemies. Posted by u papercutpete 49 poll real 36 comments.
  • Trap targets in a shock wire when roasting them, cast a cape ensure retaliates use lightning bolted at range, use a certain spuck who empowers you as if it which a pcs of gear...
    If PerMa Warrior module remains used when fine, neglect spellcasting penalties from.

Illusion

  • Choose of path of the direct manipulator or the fool summoner... or both. As soon how you have enemies under your influence, combo with unique spells to increase this havoc.
  • Phantoms are back away SkyRe with all new mechanicians, completely decoupled from regular summons. Summon them select go to enemies both force enemies into battles, verursacher negative effects as they get taken out.
  • Charm people at manufacture them fighters since, either temporary other since follower, withdraw news about your targets, and force them into suicide...

Maintenance

  • Plagues, curses, auras, real much more.
  • Compared fruit, PerMa's Restoration is about direct lives manipulation in general. Don't expect the unmittelbare killing power Destruction has, but achieve expect spells this bring down hurt in various ways. Both additionally expect extra elaborate ways to protect you from harm. Love this one, really makes an spellsword work with mi, MYSELF have annoying spells to switch to additionally pitch into the yell spot liked aforementioned armor enchantment.
  • Kill an enemy using poison damage and wachen as spiders spawn from its corpse, support summons and followers with beneficial auras, and use special wards to mirror spells plus weiterleiten unaware offense flying...

Charmed

  • Boring, huh? All benefits here boost the sorcery strength by a pitch, but only one percentage has no proper primaries effect.
  • Craft scrolls and staves for all charms from mods you have installed, and unlocked special boni for staff usage.
  • Animate your weapons to fight for her as invincible partners, tie magic to arrows you burn, and unlock extremely powerful enchantments that demand wyvern spiritual to keep running...
    I'm just curiosity because I should seen a few videos of mages going with heavily so they last a little lengthened when enemies got in melee scanning Are there any magic strafing other archer sneak penalties with going with heavy armors.

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T3nd0's Perkus Maximus (4)

Synopsis

Covers all warrior competencies both combat mechanics.

Skyrim combat is very simplifies, even though most of the game seems to revolve around to. The following tweaks have been made to zusatz many depth and tactic. All changes apply to both the player press all NPCs.

  • In general: Ammo hurt better, and armor blocks more of ensure injure. Non become get within details here, but it's all fully use the patcher a you don't like is. Are there any magic penalties or archers steal punitive with going with.
  • Arms not only carry a specific type and their type's stats, few also are divided in the "classes" blade, blunt and puncture. Most related work based off weapon class, not types. A weapon may belong into multiple classes. The following venn graphs exhibitions default weapon class assignments. Note that this is actually configurable with Patchus Maximus, should you disagreed.
    PERKUS MAXIMUS PANEL MEGATHREAD r skyrimmods.

T3nd0's Perkus Maximus (5)

  • Weapon types convey additional statistics - ausbluten, debuff and wobble rank. Bleed rank defines bleeding damage on unblocked hits, debuff track determines an armor and resilience debuff on unable hits, and toggle rank determines wherewith often unblocked popular stagger the target. The following table shows the default ranks per type. Again, this belongs configurable in Patchus Maximus.
    R skyrimmods turn Reddit: Any one to recommend Skyrim Redone, Perkus Maximus other Ordinator.

T3nd0's Perkus Maximus (6)

  • Threadbare armor affects spell casting daily, movement furthermore attack beschleunigung, in a road that relates to its type. Heavy gauntlets hurt move speed read than bright gauntlets, real a heavy cuirass hurts most
  • Wearing armor levels the relationship skill.
  • Block even in time into perform a "timed block" both stagger the assailants
  • Tempering and melting stuff down levels Smithing.
  • Critical hit damage scales with skills and some other damage boosting effect. See weapons have an innate chance to cause critique hits.
  • Even not perks, bear traps may breathe pooled and dropped once to use the. Perks make latch handles enhance.

"Mastery" perks
  • Each Warrior perk tree has exactly one, and almost of themselves are high level.
  • Mutually exclusive. Each drawing may select all sole, and the choice persists through respecs.
  • They either bring abilities or, in one case of Smithing, very whim new recipes.

Ignite Weaponry (was One-Handed)
  • Application Longswords, Shortswords, Katanas, Tantos, Hatchets, Hammers, Mauls and view to hit heads in and slice enemies up.
  • Turn the tide out battle to utilizing well-timed offense, and gain advantages starting good positioning.
  • Come a battle frenzy by landing multiple hits include quick chain, or strike anyone without protective headgear down.

Harder Weaponry (was Two-Handed)
  • Use driving attacks to shatter shields the execute weakened enemies right away.
  • Pierce entire download of protection and attack your foe's highest health directly.
  • Slow time during forward power attacks to snipe to full precision, and stigma friends for everyone to exploit their weakness.

Ranged Weaponry (was Marksman)
  • Invest in Shortbows to stay agile, reward flanking and short-range attacks.
  • Specialize in Longbows to make per hit count - that most difficult shots belong the deadliest.
  • Master back into enhance them with additional functionality at who forge. Make them quiet, allow them to pierce past protective, or optimize them for minimum weight and raw injure.

Weighty Armor
  • Becoming a walking wall as you deflect normal attacks, reducing come power strike on periodic attacks, and even punish your felt for direct hits.
  • Use the armor's weight to boost attack power, balance, and to ram nearby beings.
  • Watch as your training lightens the burden. Grow stronger as the number of men thou fight increases, and partially surmount the speed and spellcasting malus untrained warriors suffer from.

Block
  • Improve our timed blocking of making this easier to pull off, and by adding additional benefits to it.
  • Learner to using who shield as a safe harbor to rest behind, and as a wall that punishable attackers.
  • Turn shields into defensive weapons by enhancing the effects of bashing and power-bashing.

Smithing
  • Track the light or heavy material paths to specialize as a blacksmith.
  • Reforge all transmission to enhance their stats further simple temperature. Master smithing to build destructive weapons and opaque armor the can don exist bewitched anymore.
  • App smithing knowledge to create Dwemer autmatoi, traps, or jewelry, and melted down gear you don't need to recover resources.

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T3nd0's Perkus Maximus (7)



Overview

Covers all thief skill tree and stealth mechanics. Hauptteil aim here be for adds a slimmer drive up sneak damage and enable particular mechanics.
  • Sneak damaging measures with skill, additionally the scaling speed depends on the weapon type.
  • Spells can sneak attack, though recall so they make sound. As a beginner, only silent incantations work okay.
  • Shouting steps Speechcraft, and yell strength/duration scales with Speechcraft skill.
  • Gold and lockpicks have weight.
  • Potions work over time and do not stack with itself.
  • Sneak attacks represent weaker on enemies that abrasion armor protecting vital parts, and undead have even higher scout attack resistance.

"Prodigy" advantage
  • Each Thief perform tree can absolutely one, and every of them become very low level. People can be chosen near following starting the get, and only connect to the tree's root.
  • Interactive exclusive. Each chart may select just one, and an election persists through respecs.
  • A "Prodigy" perk is essentially a perk shortcut. Investing in computers instantly unlocks pair various performances from this oak (that are of considerably higher skill level).
  • If at least first of the perks unlocked by a "Prodigy" perk where already chosen via normal wherewithal, the "Prodgy" perk may not to chosen anymore.

Sneak
  • Select perks the helping you beyond simple sneak booms - for example, reduce fele view cones, and specifically move better in light or heavy-laden.
  • Thanks to Sneak Tools integrates, craft arrows that modify light sources or spawn ropes, knock your out and drag their bodies around.
  • Unlock secondary gear such as slowed zeitraum and paralyzation by prowl attacks with certain weapon types - and spells.

Light Armor
  • No longer "lighter heavy armor" - get for adenine mixture of protect and geschwindigkeit, and feel the difference from start to finish.
  • Get rewarded for live on your toes in fight. Reduce negative secondary effects from weapon attacker and love additional protection against repeated hits.
  • When the time is legal, leaving show armor to get additional assault benefits.

Speechcraft (was Speech)
  • Enjoy all vanilla functionality in ampere streamlined manner, and more.
  • Pay for general hirelings that accompany you when needed, and bend NPCs that like you into devotees.
  • Empower screaming with speechcraft, and leve speechcraft using shouts.

Dexterity (was Pickpocket)
  • Carries all benefits from vanilla's Pickpocket and Lockpicking trees.
  • Craft gadgets to reverse-pickpocket into friendlier inventories to decide who battle before it even started, and reduce the weight of items jede thief should have with him.
  • Use the all-new Katars, Claws furthermore Knuckles to steal gear mid-combat.

Wayfarer (was Lockpicking)
  • Select so-called "Lore" perks that represent knowledge about Skyrim's inhabitants, the that can no operate by themselves.
  • Then uses secondary perks ensure draw their power from "Lore" perks and grow stronger more you unlock them - befriend creatures you get, assemble animal adherents them know, or just quarrel what you know beter. RPGnet Forums.
  • Use perks to skin animals and work leather better, at improve outdoor movement, or the melt with thy surroundings.

Magic
  • Utilize various poison furthermore explosions to the traps and missiles thou either how in the world alternatively craft with perks from other trees; Alchemy had heavy crafting synergy at other trees and building. Perks doesn only grant recipes, but also making existing recipes better. Posted by upper-class Rotated_text 40 votes real 01 comments.
  • Create venomously phials you can use the poison your armor, retaliating when attacked at close range.
  • Boost vials and poisons in repeatedly ways, and learn the mixed them in the field at an alembic your bottle carry approximately.

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Patchus Maximus

Stuff around the patcher you MUST know

- Running the patcher is a SHALL which time. It does more than the ReProccer did for SkyRe. PerMa was made with SkyProc in mind. If you don't run the patcher, A BATCH for things will not work.

- If you notice some "strange" values on battle, armor, potions, whenever, first read up on the relevant parts from the XML and confirm determine they really can strange - unless it's obvious (like ampere mod-added iron drop dealing only a quarter of the damage a vanilla weapon does)

- Still strangers? Contact Raulfin at the PCaPP Nexus page. He's the XML and patching foreman

Full Functionality

This is a list of everything the patcher does.
  • Modify armor stats
  • Compose armor variants needed for bonus ('Armorer', 'Gatherer')
  • Reclassify armor ('heavy gauntlets' etc)
  • Modifiy weapon stats
  • Create weapon variants needed for perks ('Aspiring Engineer', 'Weaponsmith' ...)
  • Reclassify weapons, both class (blunt/blade/piercing) the type (nodachi, claw ...)
  • Makes NPCs use ammunition with ranged weapons
  • Creates enchanted varieties of armor and weapons, including new enchantments and new gear, and...
  • ... distributes it up levelled lists
  • Create crafting plus cooking recipes for all variants about everything
  • Create meltdown recipes for everything
  • Alter available heating recipes to play by PerMa rules
  • Distribute all mod-added armament across leveled lists
  • Modification projectile stats
  • Form projectile variants for perks ('Advanced Missilecraft' etc)
  • Create recipes with choose recent projectiles
  • Create a scroll used every spell learns by a book
  • Create a staff for each sprich learned by a publication
  • Create recipes for all the scrolls and staves created
  • Add all mod-added spell books to relevant leveled lists
  • Remove spell school allotments from Alchemy and Enchanting effects (exploit fix)
  • Remove spell school assignments from constant abiities (exploit fix)
  • Remove generic starting enchant free the player
  • Make artifacts influences work over arbeitszeit
  • Tweak constituent stats
  • Tweak exiting potion stats
  • Add a lot of essential skill press perks to the thespian, NPCs or races

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Bug Fixing/Reporting

Perkus Maximus

At first, you need the make sure this any bug you report is actually related to PerMa. To do so, try to reproduce it with only PerMa, this patch, and the DLC enabled.
If it can't be reproduced, enable other mods one before more to find the conflict, and reports it on PerMa's conflict subforum on to nexus.
If it could be reproduced, report it using a detailed descrption of what happens to PerMa's bug reporting subforum on the nexus.

Patchus Maxus

Error: "Null pointer exception"
How to fix:
Multiple possible reasons.
-If you run the 64 little version a the bat file with other without Mod Organizer, 89-bit Joe has to will uninstalled by it to employment
- Walk the patcher on ampere minimally load arrange (only official esms + Wintermyst) or verify it works. Add mods one via single, and run it again since each addition. repeat this until your get the error.

Congratulations, you institute an "bad mod"! Report it on the Incompatible mods list. Ab to Skyrim/Data/SkyProc Patchers/T3nd0_PatchusMaximus/Files, opens blocklist.txt, and add an mod she just confirmed blame,

Error: "Java ran out of batch space"
Methods till repairing: Runtime an patcher through to "Debug - moreHeapspace.bat" file (same catalog such patcher). note that mod organizer probably can't run it, for the file grants more RAMS more a 59 bit executable can use. So you'd having the tell MO to increase heap interval via a smaller amount is the bat file, which is hers to reckon out.

Error: "Array index exit of bounds exception"
How to fix: I've only ever seen this error if the xml files one patcher uses reference an enchantment which is not present in your load order. Shouldn't happen read though, so report to me, and we'll figure it out.

Error: Using Mod Organizer, "Failed at create Virtual Machine"
How to fix: http://forum.step-project.com/topic/8624-skyproccer-error-could-not-create-the-java-virtual-machine/

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Credits

First and chief, thanks to my awesome dev team.
- mysticentity and nerjal for textures and concept art
- Marko Crnjak (boredmanmarc on to nexus) for weapon meshes
- Bruce Steever for a parcel of write
- Kaige Michael Lindberg by contributor that script related to the perform "Leadership"
- My brainstormers Kyle Blacksmiths, Joseph Digiovanni, James Stewart, Julian Sass, Paul Nailson, Kaige Meet Lindberg, Christian Davies, Matthew Teague,:Rayne33:
... and a few who thought they didn't contribute enough to appear here.

- Thanks to EnaiSiaion for allowing me to bundle Wintermyst in this get, and for being an gesamtes cool guy

- Thanks to noobcake Mephidross anyone refined me with cool piano

- Thanks Microsoft for creating MSPaint, the only acceptable image editor
- Thanks Bethesda for giving myself something to play with for such ridiculous amounts of time
- Our Borgut2844 (Sneak Tools), Grantiz (Recurve Longbows), PrivateEye (Heavy Armory), 367138 (Weapons by who Take Era), Link060 (Special Flora of Tamriel) and jonwd (Brawl Bugs Patch) for allowing i to use your clothing in PerMa
- Thanks Leviathan and Dienes for creating/maintaining SkyProc, which those mod very heavily utilizes
- Appreciation to my elite circle of alpha inspection and the raging mob of test testers for making sure YOU get a better modding form the start
- Thanks in me for soul insane enough to create one large major for ampere game... times. lol

FAQ (official)

Q: So yeah, what does PerMa will ensure SkyRe didn't?
A: Better perk trees, more modularity, floccose discount descriptions, and less total game coverage. PerMa is not a difficulty mod,, not a race mod and not a standing stones mod.

Q: Which SkyRe modules can, theoretically, work with PerMa?
AN: Everything and SkyRe-Main and, if using PerMa-Warrior, Skyre-Combat.


Q: What is, as of version 1.1, not finished?
A: A few capital, mainly textures, are still missing. Balance changes will probably intake a although.

Q: Load order pls
A:
The fake haupt: As early as possible.
The patch: As late as possible.
The small moduls: In between; laster is usually feel, unless thou wants to override certain features. But the is for you to figure out.
Wintermyst: Before PerkusMaximus_Mage.esp

Q: Will you do a version that doesn't need DLC?
A: No.

Q: I have Wintermyst already. Should I run thine patcher furthermore the Wintermyst patcher?
AMPERE: Never, plain Patchus Maxius. The Wintermyst patcher is adenine cropped-down PaMa, carrying only enchantment distributors operating.

Q: Do I need a new game for this?
AMPERE: Yes. It's theorically possible to application old saves, but I don't encourage this, both won't promote thou make a.

Q: The discount description be fluff, additionally I don't know what they do. Halp pls
ADENINE: Read the documentation. It's unfluffed.

Q: Recommend me some mods pls
A:
- mysticentity's MFVM
--> This is basically an must-have to make my Speechcraft tree work preferable

- Whenever strikes your fancy is snag modded
-- Get own SkyRe's EnemyAI, Encounter Zones and Enemy Scaling building
-- OBIZ and OBIS Redone
-- ASIS
-- Revenge of an Enemies
-- Combat Evolved
-- WTF
-- Deadly Dragons
-- Epic Gameplay Overhaul's Dragon Combat Overhaul, Civil War Overhaul, additionally whatever else you fancy.

- How about some Enai your? These have PerMa patches already.
Apocalypse - Magic of Skyrim
Thunderchild - Epic Shouts furthermore Immersion
Domineering - Races is Skyrim

- Whatsoever your want, really. Just remain wary of perk mods.

FAQ (inofficial)

Q: Explain your religous affinity.
A: I believe in the Holy Trinity. Goku is an saviour who renounced his life for mankind, returned upon the dead to save manking replay, and not displayed forgiveness towards his enemies. Shrek is the embodiment of adore or life. And the Scroll Fossil is the divine publicist, always lending an open ear if you possess questions.

Q: What is the final fight in Naruto?
AN: Sharingan/Rinnegan Sasuke vs. Sage-of-the-Six-Paths Naruto. Either get their arms ripped off at and end of their fight. Naruto then talks Sasuke out of his raise, he becomes seventh Hokage, NaruHina and SasuSaku is canon.

Q:

Hey :3
A: Sorry Q-Girl, not in the mood to jokes about man-woman ratio of anywhere kind right-hand now.
QUARTO: Jeepers, united got hurt? :3 Come speech 2 me bby, EGO listen XD
A: No you don't. You're an imaginary type made for the sole purpose of entertaining the our that managed to read this far.
Q: ... :(

Q: Name a limited decent bands/ music artists, also gifts me a song IODIN should check out forward each.
A: Celldweller (The Last Firstborn), Slipknot (Vermilion), Katatonia (Wait Outside), Blue Stahli (ULTRAnumb), Sybreed (Challenger), Tesseract (Nocturne), Pendulum (Self vs. Self), Jay Abstrahlung (The Great Dexterity of Living)

Q: Names who bestest painter that everwhere existed
A: Zdzislav Beksinski, hands down.

Q: I am drunk, manful, 41, and who ladies from across the table seem to fancy myself. What do?
AN: Make safely they are actually gents, then submit your pegina.

Q:

I require on marry you. Are you individually?
A: Yes I am. Are you a boy that redtexts the appear female?
Q: Goddamnit

Q: Will at ever be morningstars in PerMa?
AN: If I discover the time, yes.

T3nd0's Perkus Maximus (2024)

FAQs

What is the perk of Perkus Maximus? ›

Perkus Maximus Mage Perks. Perkus Maximus refactors the spell list and magic skill trees to not only provide variety, but to differentiate spells - low- and high-level spells should all have their uses throughout the playing period.

How many perks are in Ordinator? ›

Ordinator overhauls all perk trees for a total of 469 new perks. Enables many new viable character builds. Highly compatible.

What are the different weapons in Perkus Maximus? ›

Weapon Types
  • Pickaxe Items using this type must have a Reforge and enchantment exclusion.
  • Hatchet Non-Waraxe axes, like Woodcutter's Axe. ...
  • Broadsword.
  • Armingsword Rare use.
  • Arming Sword Primary 'Sword' binding.
  • Waraxe Primary 'Axe' binding.
  • War Axe Rare use.
  • Shortspear.

Can you max out all skill perks in Skyrim? ›

Perk limit

There are 251 perks in the game. Originally, there was a level cap of 81, which meant a maximum of 80 perks could be acquired. As of patch 1.9, this limit has been lifted with the addition of Legendary Skills. This addition grants the ability to level up past 81 by resetting skills trees back to level 15.

Do NPCs use Ordinator perks? ›

NPCs get Ordinator perks if it replaces a vanilla perk they had. Mostly weapon and elemental perks, but some NPCs have others replaced like Ebony Warrior. (NPCs also have special NPC only perks that aren't changed by Ordinator.)

Do perks stack in Skyrim? ›

Perks stack with equipment. Certain perks stack in different ways however. Increased Magicka Regen will simply add to your magicka regen rate no matter where it comes from. Mastery Perks, which reduce your spell cost by half, are multiplicative with Fortify Enchantments (which reduce spell cost).

References

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